King of the hill
Details
the strongest regular player on the server gets mirrored and a stat increase the server must now attack the player and kill it for rewards
See what has shipped, what is in progress, and what is queued. Dates can move as priorities change.
the strongest regular player on the server gets mirrored and a stat increase the server must now attack the player and kill it for rewards
An event where for an hour or 2 players kill npcs for a specific currency to then use in an event shop to get event specific items and or good items that can increase your progression this can also be a currency that can be sold to other players for the current game currency
Major Changes
Forums, Youtuber video upload, Highscores, Guides, Help Center, Wallet Connector, Profiles, and soooo much more coming!
Yeah.. You heard that right.
Incoming 8.25.2026 ---edit--- Voice Chat has been fully implemented.
Add in ::settitle unlocked at $1000 bonds claimed.
Major website changes coming! Guides rework, Highscores, Youtuber center, Help Center, Bug Report area, Roadmap, PROFILES!! Other plans are forming as well!
Being worked on now
TBD
Has progressed in testing, Android is working well. IOS has be delayed.
For Access to our Premium Models
Currently in the planning phase, this feature would allow us to invest heavily in redoing our models for ultraHD, while 117HD would show a less than perfect model. ultraHD will be made for those who seek a Ultra Premium Experience.
Dev testing and beta
*Seal the Rifts. Break the Overlord. Save Avernic.*
Dark rifts have begun tearing through the fabric of reality within Avernic. From these fractures, hostile forces pour endlessly into our realm. Your mission is clear: stand alongside your fellow players, seal the rifts, and weaken the entity commanding them before it fully manifests. Every rift you destroy diminishes the Overlord’s power. Fail to act swiftly, and it will arrive at full strength—bringing an army capable of overwhelming all resistance. --- ### **PHASE I — Rift Suppression** **Objective: Destroy all 5 Dark Rifts** Rifts cannot be damaged while enemies remain active nearby. Hostile creatures will continuously spawn to defend each rift—eliminate them before attempting to seal the tear. Each rift successfully destroyed grants a strategic advantage: * **Players receive stacking buffs**, *or* * **The Overlord suffers weakening debuffs** The more rifts you close, the greater your advantage in the battles ahead. --- ### **PHASE II — The Overlord Emerges** **Objective: Reduce the Overlord to 50% Health** With the initial rift phase complete, the Overlord enters the battlefield. If any rifts remain uncleansed, they will lie dormant temporarily. Focus all efforts on damaging the Overlord. Upon reaching half health, the remaining rifts will reactivate—this time empowering the Overlord. * Active rifts will begin spawning creatures that **grant shielding effects** to the Overlord * Players must split focus between **destroying remaining rifts** and **eliminating their defenders** Once all remaining rifts and their minions are dealt with, the Overlord’s defenses will collapse—triggering the final phase. --- ### **PHASE III — Final Confrontation** **Objective: Defeat the Overlord** The Overlord returns in full force for the final showdown. Your success in previous phases determines the difficulty here: * Fewer rifts destroyed earlier = longer, more dangerous fight * Remaining rifts will continue spawning enemies **simultaneously** during combat Players must balance: * Breaking the Overlord’s shield * Managing incoming enemies * Maintaining sustained damage output This is a battle of endurance, coordination, and survival. --- ### **REWARDS — Overlord Keys** Victory grants each participating player a chance to receive: **2 • 5 • 10 • 25 • or 50 Overlord Keys** These keys can be used on the **Overlord Chest**, offering powerful rewards. **Example Rewards:** * **Overlord Pet** *15% chance to double keys earned from the event boss* * **Overlord Amulet** *10% chance to double keys earned from the event boss* * **Ring of the Overlord** *10% chance to double keys earned from the event boss* --- ### **Design Notes (Optional Balancing)** These bonuses may be configured to: * Apply only to this event * Or extend to **all keys across the server** If applied globally, drop rates may need adjustment to maintain a healthy in-game economy and prevent reward inflation. --- **Will you close the rifts in time… or fall to the Overlord’s reign?**
The Whispering Sphinx is awakening.
Ideas waiting for a first look
**Overview** The **Astral Plane Raid** is a high-intensity, multi-phase encounter that challenges players to master all three combat styles—**Magic, Ranged, and Melee**—within a shifting, otherworldly battlefield. Set within a fractured dimension of raw astral energy, players must adapt rapidly as the environment and enemy mechanics evolve with each phase. This raid is designed to test **reaction speed, prayer switching, target prioritization, and team coordination**, culminating in a chaotic final confrontation where all combat styles converge simultaneously. --- ### **Raid Structure** The encounter consists of **four progressive waves**, each representing a dominant combat style, followed by a final hybrid phase: --- ### **Wave I – Astral Conduit (Magic Phase)** The boss manifests as a **pure arcane entity**, channeling volatile magical energy. * Players must **Protect from Magic** to mitigate incoming damage. * The boss casts: * **Astral Barrage** – rapid multi-target magic strikes * **Runic Collapse** – delayed AoE explosions forcing movement **Portal Mechanic:** A singular **Astral Rift** opens during the phase, spawning magical entities. * Each creature that escapes the portal **empowers the boss**, increasing its total health pool. * Killing these entities quickly is critical to prevent the boss from scaling out of control. --- ### **Wave II – Astral Conduit (Ranged Phase)** The entity shifts form, becoming a **piercing, energy-based marksman**. * Players must **Protect from Missiles**. * The boss utilizes: * **Piercing Volley** – high-speed ranged attacks * **Astral Snare** – briefly roots players in place **Portal Mechanic:** Another Astral Rift appears, now spawning ranged-based enemies. * These enemies attack from a distance and must be **prioritized immediately**. * Unchecked spawns again **increase the boss’s maximum health**. --- ### **Wave III – Astral Conduit (Melee Phase)** The boss condenses into a **dense, physical manifestation of astral force**. * Players must **Protect from Melee**. * The boss executes: * **Crushing Impact** – heavy single-target melee strikes * **Shockwave Slam** – radial knockback attack **Portal Mechanic:** The Rift now produces aggressive melee entities that rush players. * Failure to intercept them results in further **boss empowerment scaling**. --- ### **Intermission Phases – Echo Portals** Between each main wave, **three Astral Echo Portals** emerge: * Each portal summons an **Echo Guardian** representing the **previous combat styles** encountered. * Players must correctly **identify and switch protection prayers** based on each Echo’s attack type. * These mini-encounters reinforce mechanics and punish players who rely on a single combat style mindset. --- ### **Final Wave – Astral Convergence (Hybrid Phase)** The boss reveals its true form: a **fully realized Astral Overlord**, wielding all three combat styles simultaneously. * No single protection prayer is sufficient—players must **constantly switch between Magic, Ranged, and Melee defenses** in real time. * The boss cycles attacks unpredictably: * **Tri-Casting Burst** – rapid rotation of all three styles * **Astral Overload** – increased attack speed and damage scaling * **Rift Collapse** – multiple portals spawning at once **Advanced Portal Mechanic:** * Multiple portals open simultaneously, each spawning different combat-style enemies. * If not cleared quickly: * Enemies will **merge into the boss**, significantly boosting its health and damage. * Teams must **split roles**: * Portal control * Boss damage * Defensive coordination --- ### **Core Mechanics Summary** * **Prayer Switching Mastery** – Essential for survival in all phases * **Portal Priority System** – Ignoring adds directly strengthens the boss * **Scaling Difficulty** – The longer enemies remain alive, the harder the fight becomes * **Team Coordination (Optional Group Play)** – Assigning roles increases efficiency --- ### **Completion & Rewards** Upon defeating the Astral Overlord, players are rewarded with: * **Astral Fragments** – Used to craft or upgrade raid-exclusive gear * **Convergence Relics** – Enhancements that improve **Damage, Damage Reduction (DR), and Defense** * Rare chance at: * **Astral Infused Equipment** – Gear that provides **adaptive bonuses based on combat style switching** --- ### **Design Intent** The Astral Plane Raid is built to feel **dynamic, punishing, and skill-expressive**, rewarding players who can: * React quickly under pressure * Manage multiple threats simultaneously * Execute precise prayer switches without hesitation This raid transforms a simple combat encounter into a **true test of mechanical mastery within your RSPS**.
Picked up for a future update
The next BIS set
Set will include Armor, Weapon, Shield, Neck & Ring. (U) Accessories -soon-
New Donor Zones are coming!
Timing at this point we are unsure of, but we do plan on redoing donor zones in the future!
Woodcutting Skill SOON!
We are currently working on adding woodcutting back into the game. More details will be released soon.
Leagues are coming to Avernic
We are currently planning, and actively working on major additions to the server! Leagues are coming! I learned a lot playing Aragons RSPS and as I was the one who made the suggestion I decided to take what we learned and make leagues even better here @ Avernic!
Quick reference
Loading commands…
Showing commands your ranks unlock. Full details live in Guides — type ::commands in-game any time.