Game Modes Explained
Normal, Ironman, Ultimate Iron, Veteran, and League Master — trade, bank, XP, drop-rate, and account limits.
Updated September 7, 2026 • 1 week ago
Your mode is chosen at character creation and shapes trading, bank access, instances, staking, XP rate, and drop-rate bonuses. Modes are locked after confirmation.
Quick comparison
- Normal — trade yes · bank yes · POS yes · instances yes · stake yes · XP ×50 · drop bonus +0
- Ironman — trade no · bank yes · POS no · instances yes · stake no · XP ×20 · strong drop bonus
- Ultimate Ironman — trade no · bank only with UIM bank item · POS no · instances no · stake no · XP ×10 · highest iron drop bonus
- Veteran — trade yes · bank yes · POS yes · instances yes · stake yes · XP ×1 · very high drop bonus
- League Master — trade only other League Masters / staff · bank yes · POS no · instances yes · stake no · XP ×50 · seasonal ladder
Normal
Recommended for new players. Full trading and standard systems. Fastest early learning curve. Great if you want to play with friends or buy/sell gear later.
Ironman
- No trading or staking with other players
- Self-sufficient drops and shops
- Noticeable drop-rate / double-drop bonus vs Normal
- Slower XP than Normal — plan longer sessions
Ultimate Ironman
- All Ironman economy rules
- No normal bank — inventory discipline is the challenge (special UIM bank item rules apply)
- Cannot use instances
- Highest iron-style drop bonuses
Veteran
Hardest XP curve (×1) with the strongest overall drop-rate style bonuses among tradeable modes. Pick this if you want a slow, high-reward grind and already understand the server.
League Master
- Seasonal competitive mode
- Use ::league for League tools (drops, kills, upgrades, minigames, globals, openings, misc progress)
- Trading limited to other League Masters and staff
- Player-owned shops (::pos) disabled
- See the Avernic Leagues guide
Multi-account policy (important)
- Up to 3 accounts total (example: Main + Iron + Veteran/League)
- Battle Pass is for Main & Iron paths as stated in rules
- No multi-PVM / one account per global boss
- AFK zone is one account per IP