Combat & Skills
All 13 skills, combat styles, prayer/curses, early training routes, and how to check your max hit.
Updated September 7, 2026 • 1 week ago
Avernic uses a focused 13-skill system. Hitpoints and Prayer start at 100; other skills start at 1. Combat XP is heavily boosted on Normal / League (×50), so early levels move quickly.
The 13 skills
- Attack — melee accuracy (Accurate / Controlled)
- Strength — melee damage (Aggressive / Controlled)
- Defence — damage reduction (Defensive / Controlled / Longrange)
- Hitpoints — health (XP while dealing damage)
- Ranged — bows, crossbows, thrown (Accurate / Rapid / Longrange)
- Prayer — bury bones or use an altar; unlocks strong custom prayers
- Magic — Normal / Ancient / Lunar spellbooks
- Crafting — craft Materials / Equipment / Other via craft UI
- Mining — rocks (including AFK rocks that award AFK tickets)
- Smithing — smithing content on the server
- Thieving — stalls (can also award AFK tickets)
- Slayer — tasks from Slayer masters
- Alchemy — custom Avernic progression skill
Combat styles (how to train what you want)
- Accurate — Attack (or Ranged with a ranged weapon)
- Aggressive — Strength
- Defensive — Defence
- Controlled — splits Attack / Strength / Defence
- Rapid (ranged) — faster attacks, trains Ranged
- Longrange — Ranged + Defence
Check your live damage with ::maxhit. Check total drop bonuses with ::dr (and ::ddr for double-drop only). Skill notes also live on https://avernic.net/development/explore/skills.
Prayer & protection
- Use Protect from Magic / Missiles / Melee while learning dangerous NPCs.
- High-level prayers (Piety / Chivalry / Rigour / Augury path and custom prayers such as Destruction, Hunters Eye, Fortitude, Gnomes Greed) become available as you level.
- Curses (Turmoil, Soul Split, etc.) are available on the curse book when unlocked.
- VIP reduces prayer/curse drain — higher VIP = longer prayer uptime.
Early training plan (practical)
- Fight Blurite Goblins and early track monsters with food from the General Shop.
- Use ::track so kills count toward starter rewards (boxes / starter tokens).
- Bury bones from kills (or buy bones with starter tokens) to raise Prayer.
- When combat feels stable, start Slayer with ::slayer.
- When you need low-attention progress, use ::afk (Mining / stalls / idle tickets).
- Open ::drops before committing to a long grind so you know what you are aiming for.
Gear & power systems that affect combat
- ::bis — best-in-slot guidance
- ::upgrade — upgrade weapons / armour / accessories
- ::bonus — set bonuses (Gladiator, Tarn Master, Death, Warlord, and more)
- ::perks — permanent account perks (Lucky Hit, Gilded Touch, grinders, and more)
- ::party — party invocations (Drop Luck, Combat Edge, Hardened, …)
- ::forge — convert junk value into forge progress / shops
- Talk to the server-perk NPC for world contribution buffs (x2 Slayer tickets, damage, drop, XP)
- Donator rank multiplies damage and adds drop rate (see VIP & Donator Perks — Avernic through Avernic Emperor)